Post by Chase on Jun 3, 2008 3:33:47 GMT -5
Demo impressions
Special thanks to Razzuel, of Cheap Ass Gamer, for being so kind as to give me a demo code. Thanks a bunch, sir.
First and foremost, the game needs an in-game brightness control. The "adjust the brightness and contrast on your TV" guide is stupid, and sucks. Don't be lazy, you bastards.
"Hey, how you doin'? You smell very clean." And that was when I knew I'd like this game. The first thing I did in single-player was cut down a tree, hop over newly-cut down tree, and stare at a patch of some odd blue flowers. I did pick up a power tool, which was neat. I applied it to a flaming convey and blew it up, which caused me to loose my bladder.
After I finished changing and wiping myself down, I continued, hopped into a truck, with their peoples sitting on the back, and plowed through a fence to run over a guy with a grenade launcher. Then came the tank, which used me as a speed bump.
I respawned to a warm greeting of "Son of a bitch!" After being blown up by the tank a few times, I found the grenade launcher. Good bye, Mr. Tank. I noticed how you cannot jump into windows, or at least not the window I tried to jump through. This bothered me a little, but not as much as the not-so-immediate jump, which takes too long to execute post-button press. It did not degrade the experience, but it was noticeable.
Damage is fairly assessed and applied to enemies and yourself. I have no complaints about damage. Not yet, at least. The more damage you take the more clouded your vision gets, which makes sense, and is balanced enough at each damage stage. I am new to Battlefield and found the heal system an addition, not hindrance, to the game.
Vehicle control and driving is by far and away superior to Grand Theft Auto 4. The ability to switch seats, from driver to turret is flawless in execution. Also, both camera views are good. Generally speaking, the camera in Bad Company is superior to Grand Theft Auto 4. Destroying the jammers is a good example of how well the vehicle action works in Bad Company.
The soundtrack is inspired and a highlight. The score is lively, unlike other recent first-person shooters.
But anyone interested in this game will make their decision based more on the online multiplayer than single-player play. Know this: knifing does not happen by pushing the left joystick button. Instead, it is mapped to another button (the Y button), and handled as a weapon you can wield - instead of a quick, ninja-like, way to kill. I found that to be the biggest annoyance, especially in close-combat situations. Call of Duty 4 handles knifing the right way, for my tastes. On the other hand, someone could say this will force people to practice better stealth techniques and be more skilled with the knife. "After all," they will say, "isn't it more realistic to find, produce, and then knife someone?"
The answer is yes. "Yes" is also the answer to the question, "Is the online multiplayer better than Grand Theft Auto 4?"
According to posters at Cheap Ass Gamer, Bad Company will only feature one online multiplayer mode out-of-the-box, and that is absolutely absurd - if true. While I prefer the way Call of Duty 4 handles classes and allows custom classes, as so much I can assess from the demo, the prepared classes are balanced. For example, the Demolition class has a low fire-rate, which serves to balance its high damage capacity.
So far, I have played the online multiplayer for a couple hours, and find it only below Call of Duty 4. It surpasses the fun I had with the online multiplayer of Gears of War, Halo 3, Rainbow Six: Vegas 2, and, especially, Grand Theft Auto 4. There is a better sense of teamwork than the others. I do hope the choppy online multiplayer game play is fixed in the final version, or with a patch available immediately. It has the potential to wreak the online multiplayer, and that would be a shame, as the online multiplayer has been one damn fun time.
As for details, I dig the cross-hair, and how it distinguishes and displays enemies and allies. There are a lot of little details in the game that enhance the single-player and online multiplayer experience a lot that weren't so good in games like Rainbow Six: Vegas 2. The way text of events in online multiplayer play is displayed on screen, the radar; again, how the cross hair distinguishes and displays enemies and allies, the running animation and sound effect, amongst other things. Those little bits worked together to enhance my Bad Company experience. However, none of that matters if the choppy online multiplayer game play is not fixed. I will hold off buying Bad Company until I know that issue is resolved. If it is, then I will consider buying it at launch. I find it to be a very fun experience. And, really, isn't fun the most important aspect of a game? Oh, and the smiley face on the grenade pin is the cutest thing.
Special thanks to Razzuel, of Cheap Ass Gamer, for being so kind as to give me a demo code. Thanks a bunch, sir.
First and foremost, the game needs an in-game brightness control. The "adjust the brightness and contrast on your TV" guide is stupid, and sucks. Don't be lazy, you bastards.
"Hey, how you doin'? You smell very clean." And that was when I knew I'd like this game. The first thing I did in single-player was cut down a tree, hop over newly-cut down tree, and stare at a patch of some odd blue flowers. I did pick up a power tool, which was neat. I applied it to a flaming convey and blew it up, which caused me to loose my bladder.
After I finished changing and wiping myself down, I continued, hopped into a truck, with their peoples sitting on the back, and plowed through a fence to run over a guy with a grenade launcher. Then came the tank, which used me as a speed bump.
I respawned to a warm greeting of "Son of a bitch!" After being blown up by the tank a few times, I found the grenade launcher. Good bye, Mr. Tank. I noticed how you cannot jump into windows, or at least not the window I tried to jump through. This bothered me a little, but not as much as the not-so-immediate jump, which takes too long to execute post-button press. It did not degrade the experience, but it was noticeable.
Damage is fairly assessed and applied to enemies and yourself. I have no complaints about damage. Not yet, at least. The more damage you take the more clouded your vision gets, which makes sense, and is balanced enough at each damage stage. I am new to Battlefield and found the heal system an addition, not hindrance, to the game.
Vehicle control and driving is by far and away superior to Grand Theft Auto 4. The ability to switch seats, from driver to turret is flawless in execution. Also, both camera views are good. Generally speaking, the camera in Bad Company is superior to Grand Theft Auto 4. Destroying the jammers is a good example of how well the vehicle action works in Bad Company.
The soundtrack is inspired and a highlight. The score is lively, unlike other recent first-person shooters.
But anyone interested in this game will make their decision based more on the online multiplayer than single-player play. Know this: knifing does not happen by pushing the left joystick button. Instead, it is mapped to another button (the Y button), and handled as a weapon you can wield - instead of a quick, ninja-like, way to kill. I found that to be the biggest annoyance, especially in close-combat situations. Call of Duty 4 handles knifing the right way, for my tastes. On the other hand, someone could say this will force people to practice better stealth techniques and be more skilled with the knife. "After all," they will say, "isn't it more realistic to find, produce, and then knife someone?"
The answer is yes. "Yes" is also the answer to the question, "Is the online multiplayer better than Grand Theft Auto 4?"
According to posters at Cheap Ass Gamer, Bad Company will only feature one online multiplayer mode out-of-the-box, and that is absolutely absurd - if true. While I prefer the way Call of Duty 4 handles classes and allows custom classes, as so much I can assess from the demo, the prepared classes are balanced. For example, the Demolition class has a low fire-rate, which serves to balance its high damage capacity.
So far, I have played the online multiplayer for a couple hours, and find it only below Call of Duty 4. It surpasses the fun I had with the online multiplayer of Gears of War, Halo 3, Rainbow Six: Vegas 2, and, especially, Grand Theft Auto 4. There is a better sense of teamwork than the others. I do hope the choppy online multiplayer game play is fixed in the final version, or with a patch available immediately. It has the potential to wreak the online multiplayer, and that would be a shame, as the online multiplayer has been one damn fun time.
As for details, I dig the cross-hair, and how it distinguishes and displays enemies and allies. There are a lot of little details in the game that enhance the single-player and online multiplayer experience a lot that weren't so good in games like Rainbow Six: Vegas 2. The way text of events in online multiplayer play is displayed on screen, the radar; again, how the cross hair distinguishes and displays enemies and allies, the running animation and sound effect, amongst other things. Those little bits worked together to enhance my Bad Company experience. However, none of that matters if the choppy online multiplayer game play is not fixed. I will hold off buying Bad Company until I know that issue is resolved. If it is, then I will consider buying it at launch. I find it to be a very fun experience. And, really, isn't fun the most important aspect of a game? Oh, and the smiley face on the grenade pin is the cutest thing.