Post by J.J. on Sept 8, 2008 21:23:19 GMT -5
What We Know:
Processor
* SH-4 RISC CPU with 32-bit Instruction Set and 128-bit FPU functions (operating frequency: 200 MHz, 360 MIPS, 1.4 GFLOPS)
Graphics Engine
* PowerVR2
* CLX2, 7.0 Mil polygons/second peak performance, supports Trilinear filtering. Actual maximum in game performance (with full textures, lighting, gameplay, etc.) of over 5 Mil polygons/second.
* Tile Based Deferred Rendering eliminates overdraw by only drawing visible fragments. This makes required fillrate almost independent from scene depth complexity, thus making up for a low, compared to other 6th generation consoles, nominal fillrate of 100 MPixels/s as effective fillrate can be triple that amount.
* Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing and bump mapping.
Memory
* Main RAM: 16 MB[15] 64 Bit 100 MHz
* Video RAM: 8 MB 4x16 Bit 100 MHz
* Sound RAM: 2 MB 16 Bit 66 MHz
* VQ Texture Compression (5:1 texture compression)[16]
Sound Engine
* Yamaha AICA Sound Processor: 22.5 MHz 32-Bit ARM7 RISC CPU: 45 MHz,[16] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support, 128 step DSP
Storage
* Yamaha GD-ROM Drive: 12x maximum speed (Constant Angular Velocity)
* GD-ROM: Holds up to 1.2 GB
* Visual Memory Unit ("VMU") 1 Mbit (128 KB[15]) removable storage device and 4x memory cards that hold four times as much data.
Input/Output
* Inputs: USB-like "Maple Bus". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards, mice, and more.
* Color Output: Approx. 16.78 million colors (24-bit)
* Video resolution: 640x480 interlaced or progressive scan
Dimensions
* 189 mm × 195 mm × 76 mm (7 7/16in × 7 11/16in × 3in)
* Weight: 1.9 kg (4.2 lb)
* Color: Majority are white.
* Japan: Various limited edition designs and colored consoles were produced
* North America: Only a black "Sega Sports"-labeled model and a blue model from Electronics Boutique were officially available
* PAL: No known alternate designs or colors
* Modem: Removable; speed varied among regions:
* Original Asia/Japan model had a 33.6 kbit/s; consoles sold after September 9, 1999 had a 56 kbit/s modem
* All American models had a 56 kbit/s
* All PAL models had a 33.6 kbit/s
* Broadband: these adapters are available separately and replace the removable modem
* HIT-401 "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds, this device was released in Japan.
* HIT-400: "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds, this device was released in US.
* HIT-300: "Lan Adapter", this version used a Fujitsu MB86967 chip and supported only 10 Mbit speed.
Launch Titles:
* Blue Stinger
* Expendable
* Flag to Flag
* House of the Dead 2
* Hydro Thunder
* Monaco Grand Prix
* Mortal Kombat Gold
* NFL 2K
* NFL Blitz 2000
* PenPen TRiIceLon
* Power Stone
* Ready 2 Rumble Boxing
* Sonic Adventure
* TNN Motorsports Hardcore Heat
* Tokyo Xtreme Racer
* TrickStyle
Processor
* SH-4 RISC CPU with 32-bit Instruction Set and 128-bit FPU functions (operating frequency: 200 MHz, 360 MIPS, 1.4 GFLOPS)
Graphics Engine
* PowerVR2
* CLX2, 7.0 Mil polygons/second peak performance, supports Trilinear filtering. Actual maximum in game performance (with full textures, lighting, gameplay, etc.) of over 5 Mil polygons/second.
* Tile Based Deferred Rendering eliminates overdraw by only drawing visible fragments. This makes required fillrate almost independent from scene depth complexity, thus making up for a low, compared to other 6th generation consoles, nominal fillrate of 100 MPixels/s as effective fillrate can be triple that amount.
* Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing and bump mapping.
Memory
* Main RAM: 16 MB[15] 64 Bit 100 MHz
* Video RAM: 8 MB 4x16 Bit 100 MHz
* Sound RAM: 2 MB 16 Bit 66 MHz
* VQ Texture Compression (5:1 texture compression)[16]
Sound Engine
* Yamaha AICA Sound Processor: 22.5 MHz 32-Bit ARM7 RISC CPU: 45 MHz,[16] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support, 128 step DSP
Storage
* Yamaha GD-ROM Drive: 12x maximum speed (Constant Angular Velocity)
* GD-ROM: Holds up to 1.2 GB
* Visual Memory Unit ("VMU") 1 Mbit (128 KB[15]) removable storage device and 4x memory cards that hold four times as much data.
Input/Output
* Inputs: USB-like "Maple Bus". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards, mice, and more.
* Color Output: Approx. 16.78 million colors (24-bit)
* Video resolution: 640x480 interlaced or progressive scan
Dimensions
* 189 mm × 195 mm × 76 mm (7 7/16in × 7 11/16in × 3in)
* Weight: 1.9 kg (4.2 lb)
* Color: Majority are white.
* Japan: Various limited edition designs and colored consoles were produced
* North America: Only a black "Sega Sports"-labeled model and a blue model from Electronics Boutique were officially available
* PAL: No known alternate designs or colors
* Modem: Removable; speed varied among regions:
* Original Asia/Japan model had a 33.6 kbit/s; consoles sold after September 9, 1999 had a 56 kbit/s modem
* All American models had a 56 kbit/s
* All PAL models had a 33.6 kbit/s
* Broadband: these adapters are available separately and replace the removable modem
* HIT-401 "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds, this device was released in Japan.
* HIT-400: "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds, this device was released in US.
* HIT-300: "Lan Adapter", this version used a Fujitsu MB86967 chip and supported only 10 Mbit speed.
Launch Titles:
* Blue Stinger
* Expendable
* Flag to Flag
* House of the Dead 2
* Hydro Thunder
* Monaco Grand Prix
* Mortal Kombat Gold
* NFL 2K
* NFL Blitz 2000
* PenPen TRiIceLon
* Power Stone
* Ready 2 Rumble Boxing
* Sonic Adventure
* TNN Motorsports Hardcore Heat
* Tokyo Xtreme Racer
* TrickStyle